Leveling Up - Rules - Archives of Nethys: Starfinder RPG Database (2024)

Chapter 2: Character Creation
Source Starfinder Core Rulebook pg. 26
As player characters overcome challenges, they gain experience points (also called “XP”) as a quantification of everything they’ve learned and practiced. As the PCs attain more experience points, they advance in character level, gaining new and improved abilities at each level. Characters advance in character level (or “level up”) when they earn specific amounts of experience points—the Experience Point Total column of Table 2–4: Character Advancement shows the experience points needed to reach each level. Typically, leveling up occurs at the end of a game session, when your GM awards that session’s XP, or between the end of that session and the start of the next.

The process of advancing a character works in much the same way as generating a character, except that your previous choices concerning race, ability scores, class, skills, theme, and feats cannot be changed. Adding a level generally gives you new class features; additional skill ranks to spend; more Hit Points, Stamina Points, and Resolve Points; and possibly an additional feat or theme benefit, or even extra ability points (see Table 2–4: Character Advancement).

Follow the steps below to advance your character.

Table 2-4: Character Advancement

Character LevelExperience Point TotalAbility IncreaseSpecial
1st1st feat, theme benefit
3rd3,3002nd feat
5th10,0001st3rd feat
6th15,000Theme benefit
7th23,0004th feat
9th50,0005th feat
11th105,0006th feat
12th145,000Theme benefit
13th210,0007th feat
15th425,0003rd8th feat
17th850,0009th feat
18th1,200,000Theme benefit
19th1,700,00010th feat

Source Starfinder Core Rulebook pg. 26
Every 5 levels, you get to increase and customize your character’s ability scores. Each time he reaches one of these level thresholds (5th, 10th, 15th, and 20th—see Table 2–4), choose four of his ability scores to increase. If a chosen score is 17 or higher (excluding ability increases from personal upgrades—see page 212), it increases permanently by 1. If it’s 16 or lower, it increases by 2. You can’t apply more than one of these increases to the same ability score for a given level. Unlike during character creation, ability score increases gained from leveling up can push your character’s ability scores above 18.

If an ability score increase results in a change to an ability modifier, don’t forget to adjust any statistics that rely on that modifier, such as attack bonuses, saving throws, total skill bonuses, Resolve Points, Stamina Points, and the DCs of class features and spells. Note that ability score increases are effective retroactively; when your character’s ability score increases, it increases his total number of ability-based statistics—things like Resolve Points, Stamina Points, or skill ranks—as if he had the higher value at previous levels as well. For example, a mechanic with an Intelligence score of 17 has a modifier of +3, and thus gets 7 skill ranks to spend at each level (see Chapter 5). If at 5th level he increases his Intelligence score to 18, he’ll have a modifier of +4, and thus get 8 skill ranks to spend from this level forward—but he’ll also get 4 additional ranks to assign, reflecting the ranks he would have received if he’d had an Intelligence score of 18 at his first 4 levels.

For more information on ability scores, see page 18.

Source Starfinder Core Rulebook pg. 26
Your character’s can either advance to the next level of his current class or take a level in a different class (see Multiclassing below). See Chapter 4 for the features your class gains at each level. Increase your character’s Hit Points by the number that his class grants him, increase his Stamina Points by the amount specified in the class plus his Constitution modifier, adjust his saving throw and attack bonuses, and integrate the class features he gains at that level (including choosing any new spells he has gained if he’s a spellcaster). In addition any new class features he gains, some class features he received at lower levels may improve at higher levels, so be sure to check whether his existing class features have gotten better.
Source Starfinder Core Rulebook pg. 26
Your character gets a new feat at every odd-numbered level. This is in addition to any bonus feats he might get from his class. When choosing a new feat, be sure to check the prerequisites to make sure your character qualifies for it (see Chapter 6).

Your character gains a new benefit from his theme (see page 28) at 6th level, 12th level, and 18th level.

Source Starfinder Core Rulebook pg. 26
Whenever your character levels up, he gains a number of new skill ranks based on his class and his Intelligence modifier (see page 132); as noted in Step 1, he may also gain skill ranks as a result of his Intelligence modifier increasing. Invest these new skill ranks in skills (he can invest in existing skills or new skills), keeping in mind that his ranks in any one skill can’t exceed his character level. If any of his ability score modifiers increased in Step 1, don’t forget to adjust those bonuses to his skill checks.
Source Starfinder Core Rulebook pg. 26
Most characters continue to advance in their chosen classes for their entire careers, gaining ever more impressive abilities. Sometimes, however, you might want your character to cross-train and pick up some of the abilities of a different class. When such a character levels up, instead of gaining the next level of his existing class, he can add a level of a new class, adding all the 1st-level class features of that class to his existing class features. This is referred to as “multiclassing.”

For example, let’s say a 5th-level soldier decides to dabble in the magical arts and adds 1 level of technomancer when he next advances in level (such a combination of levels is commonly written “soldier 5/technomancer 1”). Such a character retains the class features and abilities of a 5th-level soldier—his bonus feats, style techniques, armor and weapon proficiencies, and other class features—but also gains the class features and abilities of a 1st-level technomancer, such as the ability to cast 1st-level technomancer spells and the technomancer’s spell cache class feature. He adds all of the Hit Points, Stamina Points, base attack bonuses, and saving throw bonuses from the 1st-level technomancer on top of those gained from being a 5th-level soldier, and is still considered a 6thlevel character (his character level is 6th.)

It’s important to keep track of which effects and prerequisites rely on a character level versus class level. For example, feats might require a minimum class level or character level, while almost all class features are based on the character’s level in the class that grants that feature. Casting spells is an exception—when determining caster level, a character adds together his levels from different spellcasting classes (such as mystic and technomancer).

A multiclassed character can have more than one key ability score. For each class, your key ability score remains the same as normal for that class (and for the class features that rely on that score). For any key ability score calculation not tied to class, such as determining your maximum Resolve Points, use whichever key ability score has the highest value (and therefore the highest modifier).

You can take as many levels of as many different classes as you want, but while it might seem tempting to be a dilettante, spreading yourself thin comes with a cost. Since you always start at the ground floor with a new class, it’s easy to end up with a bunch of low-level abilities that can’t compete with the higher-level abilities of a single-class character of the same level. For instance, an envoy 3/soldier 4/technomancer 3 may be well-rounded, but she’s going to get stomped into pudding by a 10th-level soldier, and she will be consistently outperformed by the other 10th-level characters in her party.

Source Starfinder Core Rulebook pg. 27
In general, decisions made about your character when leveling up are permanent; you can’t go back and change his ability scores, feats, skills, and so forth later on. For characters who desperately want to change their past and replace abilities, however, there is a technological solution: the mnemonic editor, a device by which old knowledge and abilities can be edited out of your character’s brain and permanently replaced with new ones, thus allowing you to partially rebuild your character—with your GM’s permission, of course. For more information, see the device’s description on page 226.

Leveling Up - Rules - Archives of Nethys: Starfinder RPG Database (2024)


How do you level up in Starfinder? ›

Each time you play an adventure, your character will receive experience points (XP). Typically, you gain 1 XP for completing a Starfinder Society scenario or 3 XP for completing an Adventure Path. Characters advance 1 level for every 3 XP they earn.

What is the level cap in Starfinder? ›

Good news: Starfield does not have a maximum level cap. This means that you can keep levelling up your character forever and keep earning more skill points.

What are the starting attributes in Starfinder? ›

Step 1: Start with a score of 10 in each ability. On your character sheet or a piece of scratch paper, write down all six abilities—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and put a 10 next to each of them.

What are the rules for augmentation in Starfinder? ›

Each augmentation has a system it replaces or modifies, such as an arm, the throat, or your skin. You can't have more than one augmentation applied to the same system—once you add a dragon gland, you can't also get a vocal modulator installed, as they're both throat system augmentations.

Do bonuses stack Starfinder? ›

Bonuses that do not list a bonus type do stack, both with each other and with all typed bonuses. Such bonuses, often referred to as “*ntyped” bonuses, are among the most utilitarian of all bonuses in the game.

How do you get a star in a level? ›

The A* at A Level is awarded to candidates who achieve a grade A on the A Level overall (80%), and who also achieve at least 90% on the uniform mark scale (UMS) across their A2 units.

What is the highest ability score in Starfinder? ›

You can't make any individual score higher than 18. You can increase your score over 18 on each subsequent ability score increase level. That means 4 times increase by 1 to a total of 22.

What are the bulk rules in Starfinder? ›

Bulk Limits

You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can't hold or carry more Bulk than 10 plus your Strength modifier. You are carrying more weight than you can manage.

What is a caster level check Starfinder? ›

Your caster level (or CL) represents your aptitude for casting the spells you know, and it is equal to the total number of levels you have in spellcasting classes. For characters with a single spellcasting class, this is equal to your class level in that class.

What is the best starter adventure in Starfinder? ›

For those thinking about getting into Starfinder, the Beginner Box is a possible way to go. It contains a short adventure called "Steel Talon's Lair" that does a good job of introducing newcomers with simplified versions of the rules.

Is the Starfinder beginner box good? ›

It is if you are trying to gauge interest, introduce new people to ttrpg's or just want to play a quick pregenerated session or two. I have it, tried it with my group & I think it is worth the money.

What does ex su mean in Starfinder? ›

• 6y ago. (Sp) = Spell-Like Ability. (Su) = Supernatural Ability. (Ex) = Extraordinary Ability.

How many cybernetics can you have in Starfinder? ›

You can only have one in each body slot. Each cybernetic or biotech tells you which slot they take up. Other than that, you can have as many as you want.

What is APL in Starfinder? ›

"Determine APL: Determine the average level of your player characters—this is their Average Party Level (APL for short). You should round this value to the nearest whole number (this is one of the few exceptions to the round down rule). Note that these encounter creation guidelines assume a group of four or five PCs.

How do archetypes work in Starfinder? ›

An archetype generally grants abilities that aren't otherwise available to characters through a class, or it may grant easier access to a specific set of appropriate abilities. In general, these abilities aren't tied to the background of any one core class or theme and aren't available to characters via other sources.

How do you level up your star level? ›

The star level can be upgraded as the level of those cards grows, with star level 1 being unlocked when any card is upgraded to level 7. Upgrading the star level will be separate from upgrading the level of the card and can be found on the bottom left of the upgrade pop-up window.

How do you level up constellations? ›

To upgrade everyone else's Constellations, you'll need a separate currency: Stellar Fortunas. These Stellar Fortunas are specific to each character. For example, you can only unlock Razor's Constellation with the Razor Stellar Fortuna.

How do you level up antiquities? ›

To reach the maximum level in the Antiquities system in ESO you will have to gain a total of 700 points for the Scrying and Excavation skill-line. They level up in a similar speed and achievements also count towards experience points.

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