Zul, Reborn Mythic Strategy/Tactics (2024)

Table of Contents

  • +Introduction
    • 1. Contents
    • 2. Lore
    • 3. Outline
    • 4. TL;DR
      • 4.1. Tanks
      • 4.2. Healers
      • 4.3. DPS
      • 4.4. Everyone
      • 4.5. Positioning
    • 5. Bloodlust/Heroism/Time Warp
    • 6. Class-specific Advice for Zul, Reborn
    • 7. Changelog
  • +Abilities
    • 1. Pool of Darkness
    • 2. Phase One: The Forces of Blood
      • 2.1. Dark Revelation
        • 2.1.1. Minion of Zul
      • 2.2. Shadow Barrage
      • 2.3. Call of Blood
        • 2.3.1. Bloodthirsty Crawg
        • 2.3.2. Nazmani Bloodhexer
        • 2.3.3. Nazmani Crusher
    • 3. Phase Two: Zul, Awakened
      • 3.1. Locus of Corruption
      • 3.2. Rupturing Blood
      • 3.3. Deathwish
    • 4. Changelog
  • +Normal/Heroic Strategy/Tactics
    • 1. Positioning and Strategy
      • 1.1. Phase One
      • 1.2. Phase Two
    • 2. Tank Concerns
    • 3. Healing Concerns
    • 4. Bloodlust/Heroism/Time Warp
    • 5. Changelog
  • ×Mythic Strategy
    • 1. Mythic Mode Abilities
      • 1.1. Blood Recall
      • 1.2. Decaying Flesh
      • 1.3. Ability Changes
        • 1.3.1. Pool of Darkness
    • 2. Strategy
    • 3. Bloodlust/Heroism/Time Warp
    • 4. Changelog

General Information

On this page, you will find a list of changes between Normal/Heroic modesand Mythic mode, as well as a working strategy to defeat Zul, Rebornin Uldir in Mythic mode.

The other pages of our Zul, Reborn guide can be accessedfrom the table of contents on the right.

1.

Mythic Mode Abilities

1.1.

Blood Recall

All of the adds during the fight will be under the effectZul, Reborn Mythic Strategy/Tactics (1) Blood Recall. This will cause them to respawn roughly 10 seconds afterthey are killed.

One add will be buffed with Zul, Reborn Mythic Strategy/Tactics (2) Decaying Flesh. This buff lasts 12seconds and prevents Zul, Reborn Mythic Strategy/Tactics (3) Blood Recall from taking effect, allowing the addsto be killed permanently. When Decaying Flesh expires, or is offensivelydispelled, it will jump to a new add of a different type; meaning if it is on aBloodthirsty Crawg, it will always jump to either aNazmani Bloodhexer or a Nazmani Crusher.

1.3.

Ability Changes

1.3.1.

Pool of Darkness

Zul, Reborn Mythic Strategy/Tactics (4) Pool of Darkness will now cause the player soaking it to receivea stack of Zul, Reborn Mythic Strategy/Tactics (5) Corrupted Blood each time the pool deals damage.

2.

Strategy

The aim of this fight on Mythic is to DPS through the first phase as fastas possible, while largely ignoring the adds. In fact, the goal should be tokeep the Bloodthirsty Crawgs alive for as long as possible, in order toallow certain classes to generate resources from them.

You are going to want to bring three Tanks to this encounter. The role of thethird Tank is to maintain threat on the Bloodthirsty Crawgs while kitingthem around Zul. Demon Hunters are excellent for this, due to their naturallyhigh mobility. If the Crawgs ever catch up, then the Tank will take asignificant amount of damage, so they should be ready to call for AoE stuns orZul, Reborn Mythic Strategy/Tactics (6) Ring of Peace. It is important to note for the DPS that while it is alltoo easy for the Crawgs to die naturally to ambient AoE damage, it is possiblefor them to live too long and cast Zul, Reborn Mythic Strategy/Tactics (7) Engorged Burst, especially if theyare allowed heal by hitting the tank. Keep a close eye on their energy and beready to call for the raid to turn up the AoE damage if it looks like they aregoing to explode. On the other hand, you may find that your raid is dealing too much AoE damageto the Crawgs, and they begin to die while there are no other adds alive forZul, Reborn Mythic Strategy/Tactics (8) Decaying Flesh to jump to. If this happens, have your Tank stop kitingand allow the Crawgs to melee attack, so that they are healed byZul, Reborn Mythic Strategy/Tactics (9) Hungering Maw. This is only really important for the first set, asthe longer the fight goes on, the more Crawgs will be spawned.

For Zul, Reborn Mythic Strategy/Tactics (10) Pool of Darkness, eight people should be assigned to soak. Thefirst two should be soaked by the main Tanks since they will not be able tosoak during the second phase due to the position requirements of Zul andZul, Reborn Mythic Strategy/Tactics (11) Rupturing Blood. Similarly, healers should soak the next two as theywill be stretched incredibly thin keeping the tanks alive and managing theZul, Reborn Mythic Strategy/Tactics (12) Deathwish targets. The last four soaks should be handled by classeswith immunities such as Mages or Hunters. This is because any pools after thefourth should be taking place in Phase Two, meaning they can spawn insideZul, Reborn Mythic Strategy/Tactics (13) Ruptured Blood.

When the fight starts the raid should all stack tightly behind Zul. Thereare no mechanics that punish stacking, and in fact the more centralized yourraid is, the less damage they will take from Zul, Reborn Mythic Strategy/Tactics (14) Dark Revelation andZul, Reborn Mythic Strategy/Tactics (15) Deathwish. Have the raid DPS Zul, while allowing theNazmani Bloodhexer and Nazmani Crusher to die to DoTs andcleave. Once they are close to death, ensure they are afflicted withZul, Reborn Mythic Strategy/Tactics (16) Decaying Flesh by purging the buff off incorrect targets until it jumpsto the right one.

All Nazmani Bloodhexers after the first one should be crowdcontrolled for the remainder of the encounter. Classes with long range hardcrowd control should be assigned to specific add spawns. When new sets of BloodHexers are spawning, the raid needs to be aware if they are spawning on top ofthe previous Hexers, and to have a Death Knight run out to grip the crowdcontrolled Hexer away from the spawn. If your raid does not have a DeathKnight, then spells like Zul, Reborn Mythic Strategy/Tactics (17) Shining Force will do the trick, or combiningother shorter knockback abilities. Just do whatever it takes to keep thoseHexers more than 20 yards apart. One thing to remember is spells likeZul, Reborn Mythic Strategy/Tactics (18) Polymorph or Zul, Reborn Mythic Strategy/Tactics (19) Hex will cause the Hexers to run around in asmall area which can cause them to accidentally wander back into range.

As for the Nazmani Crushers, they should be handled just like heroic,pulling them out of range of other enemies before they castZul, Reborn Mythic Strategy/Tactics (20) Thrumming Pulse. The goal is to push Zul into Phase Two before the thirdCrusher spawns. This will happen a few seconds after the fourthZul, Reborn Mythic Strategy/Tactics (21) Pool of Darkness expires. Because your goal is to push before that thirdCrusher, it is exceedingly likely that the push will happen during the fourthPool. A Mistweaver or Warlock should be assigned to soak this pool sothey can use either Zul, Reborn Mythic Strategy/Tactics (22) Transcendence or Zul, Reborn Mythic Strategy/Tactics (23) Demonic Circle to dodgethe knockback from Zul, Reborn Mythic Strategy/Tactics (24) Locus of Corruption.

For Phase Two, make sure Zul is in the center of the room, with the raidslightly behind him. It is incredibly important for the raid that the path tothe closest edge of the platform does not lead you in front of Zul. This isbecause Zul, Reborn Mythic Strategy/Tactics (25) Deathwish can cause players to run through Zul's cleave range,getting hit by Zul, Reborn Mythic Strategy/Tactics (26) Rupturing Blood along the way and subsequently dying, dropping a huge poolof Zul, Reborn Mythic Strategy/Tactics (27) Ruptured Blood on the stack point. When Deathwish goes out, allowthe two targets to run to the edge of the room before dispelling one, and havinga priest Zul, Reborn Mythic Strategy/Tactics (28) Leap of Faith the other one back to the group. Once the secondDeathwish target runs to the edge of the platform again, dispel them as well.Offsetting the Deathwish damage in this way allows time for healing cooldowns totop the raid off.

Finally, the Tanks should handle Zul, Reborn Mythic Strategy/Tactics (29) Rupturing Blood similarly toHeroic, however it is much more deadly on Mythic. Thankfully, this phase shouldonly last a little more than 90 seconds, so liberal use of Mana anddefensive/personal cooldowns is sustainable. When the Tanks leave to drop theirstacks, have Paladins use Zul, Reborn Mythic Strategy/Tactics (30) Blessing of Protection on them in order toremove the debuff before it expires naturally. When Zul, Reborn Mythic Strategy/Tactics (31) Rupturing Blood isfully stacked, it is not uncommon for it to tick for roughly 40% of a Tank'sHealth pool, so they will need a great deal of attention from healers.Sometimes it can be a good idea to simply let a Tank die once he runs out. Thiswill allow your healers to make sure the other Tank is good and healthy, aswell as saving their Mana. This, of course, only works if you have a battle resto spare, or Zul is near death.

3.

Bloodlust/Heroism/Time Warp

We advise you to use Zul, Reborn Mythic Strategy/Tactics (32) Bloodlust/Zul, Reborn Mythic Strategy/Tactics (33) Heroism/Zul, Reborn Mythic Strategy/Tactics (34) Time Warpat the start of Phase Two to burn Zul down as quickly as possible before hekills your Tanks.

⋘Normal/Heroic Strategy/Tactics

4.

Changelog

  • 12 Dec. 2018: Strategy adjusted to reflect the removal of Rogue's Shuriken Combo.
  • 29 Oct. 2018: Guide added.

+ show all entries- show only first 2 entries

Zul, Reborn Mythic Strategy/Tactics (2024)

FAQs

How do you get to Zul in Uldir? ›

Zul, the sixth boss of the Uldir raid, is located in the Crimson Descent wing. In non-Raid Finder difficulties, Zul is available after defeating the Fetid Devourer, Zek'voz, and Vectis encounters.

Can you solo mythic Mythrax? ›

Uldir. You can now solo Mythic Mythrax, but Mythic G'huun still seems like an issue. Critical Mass still happens but Phase 2 ends automatically.

Is it possible to solo Shadowlands raids? ›

As a hunter who already solo'd all of Shadowlands Mythic, it's doable in Mythic gear right now (videos are on my channel if you want to confirm). A druid also did the same, so it's not class dependent. There are no mechanically unsoloable bosses.

Can you solo Legion raids in Dragonflight? ›

Blizzard seems to have added damage multipliers to Legion raids for Level 70 characters on the Dragonflight Beta, making it easier to solo of Mythic Legion raid bosses.

Can you do atomgrad solo? ›

Just like the standard Raid, you'll need to have two teammates ready to join you, as there is no solo or duo option here. The same weekly Raid Assignment prerequisite will be required for Hard mode.

Can you solo Mechagon dungeon? ›

It is definitely clearable solo!

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